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May 20 2018








Its been NINE YEARS and i still dont think anyone knows exactly why teen titans was cancelled

Same reason Young Justice and Green Lantern The Animated Series were canceled: Girls liked it. Bruce Timm finally up an’ said it out loud in an interview a while back when he was asked why in the hell GL:TAS had been canceled when it was doing so well on every front; DC’s animation department has institutionally decided that feee-males don’t/can’t/shouldn’t like superheroes, so even if a show is drawing in great viewership numbers and has great toy sales, once they find out that it’s popular with women and girls, they pull the plug on it. Cartoon Network loved Teen Titans— two million viewers for new episodes will do that— and wanted a Season Six, and the production staff was already in the planning stages for it; they were going to have a big arc about Terra and why she was Living Normal, and do a lot more with the extended Titans team members.

This is so fucked up.

To elaborate on this point a bit, the reason this happens is that modern television merchandising aims for total market segregation.

In a nutshell, it’s much more efficient to sell things to people if you can divide them up into tightly defined subcategories that have no interests in common; that way, you never risk accidentally competing with yourself.

This is why children’s toys (and toy sales channels) are actually much more strongly gendered these days than they were forty, thirty, even twenty years ago: one of the basic market segregation splits they’ve decided to use is “boys versus girls”.

Ever wonder why you see Avengers t-shirts that leave Black Widow out of the group shot, or Guardians of the Galaxy action figure lines with no Gamora? That’s market segregation in action.

The upshot is that shows with crossover appeal can actually be cancelled for being too popular with girls; they’re viewed as “stealing” the female market from the specifically girl-targeted media that rightfully “owns” it.

This is the sort of thing folks are talking about when they say gender roles are socially constructed, by the way. The gender split in media merchandising? It’s not just artificial, it’s deliberately imposed as a top-down marketing strategy. When folks try to justify it by saying “this is the ways it’s always been” or “this is just what the market wants”, they’re lying through their teeth - this is, in fact, the merchandisers dictating to the market what it wants in order to sell stuff more efficiently.

(Interestingly, the reverse isn’t always true: if a specifically girl-targeted show unexpectedly becomes popular with boys, sometimes rather than being cancelled, its merchandising will shift to court the male collector’s market. TV execs are so sexist, even their sexism is sexist.)


Reblogging because “TV execs are so sexist, even their sexism is sexist” is probably the best thing I’ve ever heard @prokopetz say.

To everyone in marketing, stop putting a fucking dollar sign on everything you goddamn scumbags!



you ever just sit and realise u can’t remember 80% of your childhood? like … what happened? who am i ..?

Many people in the comments are saying “trauma”, but this is actually a very normal occurrence. It’s called Childhood Amnesia, and it’s a process which, as the brain reorganizes itself for cognitive thought that is developed in late childhood, it changes the Accessibility of those memories during recall. Many childhood memories are available to the person, but they will not be remembered during regular recall activity, you have to “trick” your brain into remembering with different tactics.

This is because there are two parts to memories - their encoding and their recall. The encoding determines their availability, their recall determines their accessibility. The reason why trauma memory and childhood amnesia are different is in this distinction. Trauma memory is often encoded differently, bypassing to the limbic system where it is stored as intrinsic memory. It can’t be recalled because it was never encoded. Childhood amnesia, however, seems to indicate that the memories are encoded, but we lose access to them as we age. This is most likely due to the development of brain structures that fundamentally change our encoding and recall of memory as we get older.

This is an important distinction, because trauma memory is “stored in the body”, i.e. you get triggers that send your body into a cascade of uncontrollable feelings, sensations and reactions. Whereas childhood memories won’t generally do that, they are just recalled at odd times with odd associations.

May 18 2018

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a fab medievalist on twitter put me on to this and !!! {x}

“…most people forgot that the very oldest stories of the beginning are sooner or later about blood.”

-Terry Pratchett

May 09 2018

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“I hope that fate will forgive us for tempting the sea

May 08 2018





Androids are my special interest so i’ve been following discussion about them and development of them for almost ten years and I’m stupid passionate about it. If anyone is wondering where we are at in our ethical discussion of robot development, this is whats going on.

Most of the discussion seems to be between these 5 fields:

Robot makers of all kinds (from animatronics all the way to industrial robotics)

The general consensus has been:

All: Humanity clearly wants these robots and are getting blisteringly close to being able to build them to Chobits level, but not Blade Runner level, so while we have some free time between those phases lets talk about potential outcomes.

Psychologists: hem hem. we are concerned about what happens to the way we develop relationships. Humans imprint on things hardcore and because of this we are concerned.

Sociologists: I mean… yeah thats a concern, but its not nearly as concerning as what introducing an entire class of humanoid beings without rights to a society where real living people dont have rights

Lawyers: speaking of rights, what happens if you kill one. Like. do we call it “kill” or is it “break?” can you kill something that’s technically not alive??? what if you rape it?? Can you rape a robot? I feel lawsuits coming and its making me itchy.

Robot Makers:  Everyone calm down. They’re just objects, they’re toys. Its chill.. See, we’ll make something like it and see what hap–they broke it. they fuckin destroyed it. They destroyed it in a creepy way too….We are now also concerned.

Psychologists: Maybe we should be less concerned about people falling in love with robots and more concerned about what all this might do to their understanding of the disposability of concent and personhood.


Ethicist: While you were all talking I’ve been thinking about what Lawyer said about raping a robot. While technically it wouldn’t be “rape” by our laws, would the robot perceive it that way? Do robots have concepts of justice?

Robot Makers: They don’t if we don’t program it into them. See I’ll just make this prototype and–wow. it can comprehend fairness and concern. I only taught it the difference between a safe and unsafe situation under the circumstances of it rolling off a table or not. huh. uh. ok…thats. hm. 

Lawyers: If it can be concerned for its well being, does that give it personhood? Becuase if its got personhood, its gotta have rights. And if it needs rights, we gotta make laws.

Ethicist: The question is not whether we think it has personhood, but more whether IT considers ITSELF to have personhood. Because historically, people have decided other groups of people dont have personhood regardless of the opinon of individuals within that group and it was bad. Like… real bad.

Sociologist: Does anyone remember what i said 20 years ago about being concerned about introducing an entire class of humanoid beings without rights to a society where real living people don’t have rights? Can we be concerned about that now?

All, chagrined: Yes.

Sociologist: Cool, lets move on. Ethicist brought up an interesting point about personhood and Lawyer brought up an interesting threat about personhood and Robot Maker is having an existential crisis about what it means to become God. So let’s condense our viewpoints and overview potential consequences:

1. we agree that society frames the use and consequences of all products/entities developed in it.

2. personhood is self-defined, and thanks to Robot Maker we now know that adding components to a robot that seem benign can have the added effect of them developing aspects of personhood.

Robot Maker, interrupting: And I think that the more complex the android, the more immediate and complex their understanding of personhood would develop–

Sociologist: Yes, we get that. This is a review. Anyway, 3. When they develop that personhood, they should be eligible for rights??

Lawyer: Get back to us on that, we’re trying to figure out whether this is going to make us a lot of money or just be a giant red-tape headache and you know how much we hate those. But also, if we give them rights they might not kill us all later, so we’re taking that into consideration. 

Sociologist: Noted. 4. when they develop personhood, denying them rights is unethical????

Ethicist: Technically yes, but that’s dependant on the definition of personhood within our legal systems ethics. You see Kant believes–





Robot Maker: while you guys were talking I made a robot that has opinions, can understand the nuances of humor, can teach itself to walk, and also doesn’t like humans much apparently so can you tALK FASTER PLEASE

And that’s where we’re at now. That was 35-ish years of intracommunity discussion condensed. 

Well done OP. Fascinating and creepy af

This is excellent.

May 07 2018

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April 30 2018

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April 29 2018

Playlists for Writing & Roleplay


Listen on Spotify or Spotify Web Player

   Music to write, roleplay, or study to! These playlists are works in progress and are continuously growing and improving. Titled after like-themed action movie and game music, the playlists each have their own personality, and encourage different moods or activity levels. Most music is from soundtracks. The calmest playlists, Temple Ruins and Party Camp, are useful for getting into the mood. This music is less distracting. Once your pace is set, or if you want to get in the mood for an action scene, Underworld or Boss Fight are the playlists for you. Tavern Nights is what it sounds like, full of highs and lows but can be distracting. Field Music is right in the middle, with lots of color.

   All playlists are available to follow on Spotify, and can also be accessed via the web player with a free Spotify account. Just click on the [listen] for the link. Please do not hesitate to suggest music/changes to me, either here or on Spotify.

Updated: 3/19/17 - New playlist “Into Battle” features a highly dynamic range between “Field Music” and “Boss Fight” and moods for rallying the troops and preparing for war. In addition, the older playlists have been added to.

Curator Note: Thank you all so much for all the reblogs. This post now has 40k notes, and the older playlists on Spotify each have between 500 and 2.7k followers. I continually get notifications about activity on this post and am so amazed and happy that people find it so useful!


Title: Temple Ruins
Mood: tense, eerie, dark and scary
Volume: quiet, few musical swells
Action: creeping through a dark ruin and avoiding spiders
Instruments: minimal orchestral
Lyrics: few (non-English)



Title: Party Camp
Mood: calm, mysterious, romantic
Volume: soft, somewhat dynamic
Action: resting after a long day of travel
Instruments: minimal orchestral
Lyrics: few (mostly non-English)



Title: Field Music
Mood: cheerful, adventurous, vigilant
Volume: low to medium, dynamic
Action: adventuring with your companions
Instruments: orchestral
Lyrics: few (non-English)



Title: Tavern Nights
Mood: cheerful as well as sombre
Volume: medium to high, dynamic
Action: eating and drinking with the locals
Instruments: mainly guitar and fiddle, some harp
Lyrics: yes (including English)



Title: Underworld
Mood: terra incognita, on the hunt, betrayal
Volume: mid-low with many dynamic moments
Action: venturing into the land of demons and the undead
Instruments: orchestral
Lyrics: yes (non-English)



Title: Into Battle
Mood: nervous, inspired, bloodthirsty
Volume: wide range with many dynamic moments
Action: preparing for battle, rallying the troops, charging the enemy
Instruments: orchestral
Lyrics: yes (mainly non-English)



Title: Boss Fight
Mood: angry, dangerous, violent
Volume: mainly loud, dynamic
Action: slaying armies and dragons
Instruments: full orchestral
Lyrics: few (non-English)


Keep reading

April 27 2018

Nevada Hardware - No Future


Nevada Hardware - No Future. Climbing the Bandcamp charts for ebmcyberpunk, synthwave, and electronic! Get it ASAP otherwise someone else is gonna be telling you, “hey, have ya heard of Nevada Hardware?

It’s even blown Caustic’s mind…

(I’m working with Nevada Hardware for their first music video too - out soon!)

April 26 2018

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These are most of the run/gallop-cycles I’ve done so far, in chronological order
(Time-span: 13. June 2017 - 6. April 2018) See captions for the dates!

If I remember correctly, nr. 3, 5 and 7 are the ones I did with direct motion reference, either from slow-motion videos or gifs (husky, greyhound then horse)

I put a lot of value in being able to improvise from visual memory when filling in gaps, but it sure is more noticeable in animation when something is a bit off >8T
In the end, I believe a healthy balance is best

April 25 2018

Richard Spencer says that antifa sucked all the fun out of college appearances, calls it quits




Elements of the left say that antifa tactics – direct, physical confrontations with fascists and racists – are a “gift to the alt-right,” letting them play victim and validating their paranoid fantasies about the persecution of white dudes – but punched Nazi Richard Spencer says that antifa tactics have worked as intended, making it impossible for him to continue his on-campus recruitment tour for his forthcoming race-war.

Spencer’s admission of antifa’s victory was part of a long, dull Youtube video he posted last Sunday, in which he announced the premature end of his “college tour,” because “When they become violent clashes and pitched battles, they aren’t fun,” adding, “Antifa is winning to the extent that they’re willing to go further than anyone else, in the sense that they will do things in terms of just violence, intimidating, and general nastiness.”

Vanilla ISIS has not been holding up so well

LMFAO over all the people who kept saying antifa weren’t worth shit.

April 24 2018

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Some snippets from a Hat Drawing Tutorial I just posted to Patreon.  I may share it openly, eventually, but for now it’s available to all patrons, $1 and up!

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A compilation of stuff I know about drawing Asian faces and Asian culture! I feel like many “How-To-Draw” tutorials often default to European faces and are not really helpful when drawing people of other races. So I thought I’d put this together in case anyone is interested! Feel free to share this guide and shoot me questions if you have any! I’m by no means an expert, I just know a few things from drawing experience and from my own cultural background. 

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Venom (2018)

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reblog for 1000 years of prosperity

April 19 2018

Why people like your doodles better than your finished works


Learn from your doodles rather than resent them

I frequently see artists complain that their finished works got less attention than mere sketches, doodles and other smaller or less serious work. Which is frustrating! But almost as often, I can see exactly why the doodle got more attention. I’m going to cover some of these reasons, so you can use that information so you can do more than fume about it.

The doodle is easy to read, the polished work is busy


The polished work is completely drenched in little details that the artist slaved over, but the details create a kind of overall noise that makes everything harder to understand, making the whole image less appealing.

Don’t get too lost in little details, work from larger shapes to small details, use things like a highly readable silhouette, contrast, variance in line width or negative space to keep the image understandable. Pay attention to the composition to guide the eye where you want it.

The doodle is high contrast, the polished work is low contrast


When you do lots of details all equally well lit and easy to see, overall you lose the strong lights and darks that make a work pop. You have to sacrifice some of those details, let them be in shadow or out of focus in the background, to create a more appealing image overall.

You might also be forgetting that without lineart you need to use strong lights and darks, since lineart creates it’s own natural high contrast.

Contrast draws the eye, use that to create focus where you want it.

The doodle is simple to understand, the polished work is highly ambiguous in meaning and message

Many doodles that outstrip the artist’s polished work are jokes. Jokes usually have a specific clear focus and message, the viewer can understand it immediately (if they couldn’t, it wouldn’t be funny). You don’t have to make everything funny, but like a joke, you need to get to the point and give the audience the information they need to “get it.” More details can be present, but the viewer should not be confused about what to look at from the outset. Remember: people will look at and interpret your art in milliseconds. They might give it a longer look but only AFTER that millisecond look.

The initial glance is like the first page of a book. If it wows them they keep looking to understand more, if they are lost and confused, no second chances, they’ve already scrolled away.

You can use things like composition, basic structures of shapes and simple shape symbolism to give viewers the initial information they need to stay interested. Don’t feel like you have to abandon more personal and difficult to parse symbolism, these things can work together to create intrigue.

The doodle is fluid and expressive, the polished work is stiff and dead


The sketch for your polished work needs to be done with spontaneity and fluidity. When you want to really flex your drawing skills and show the world your beautiful realistic human faces, your sublime anatomy, gorgeous textures - it’s easy to forget about the undersketch and jump to rendering as soon as you can, creating a stiff or boring sketch that isn’t worthy of all the time you’re sinking into the minute details.

Practice quick gestures, read up on line of action, and before you make a polished painting, make sure you have a sketch that’s fun to look at even without the detailed rendering. Thumbnailing helps. Studies too. Sometimes you have to do the bad boring sketch, but you can take a few stabs at it.

You can’t make a bad sketch good by painting more details on it, you need to work out the sketch first before moving to the details.

Remember, if you’re going to spend 20 hours painting the thing, you can afford another half hour sketching a few different takes on your idea before digging in.

Lots of doodles, very few polished works

If you mostly post one kind of thing, your audience will be people who like that. Also, you may not have much practice with the techniques you are using in the polished work, while you have become a pro at doodles. You become an expert at what you practice, do more of what you want to be known for, become an expert at it, make it the only thing your audience is there for.

The audience is familiar with the subject of the doodle, unfamiliar with the subject of the polished work

Many artists do doodles of fanart and get fed up that people like that more, but the truth is, they don’t like it “more” they just already know they like it. You can increase the chances of people appreciating your original works by making sure they can understand what’s going on in the illustration without prior knowledge of who these characters are, or simply sticking to it until you have garnered an audience. Just keep at it.

Remember, the creators of the property you made fanart of are themselves artists who were pushing an original idea at one time. You can follow in their footsteps.

The doodle is quirky and unusual, the polished work is stale and samey

This can happen when an artist has an image in their head of what a SERIOUS and PROFESSIONAL painting looks like, usually based on a very narrow subset of artwork, often itself based on the same cargo cult of seriousness.

Try studying works outside your usual stomping grounds. Look to artists that likely inspired your faves (if you’re talking about realistic artists who inspired your favorite concept artists, here’s some likely culprits to get you started on the google search: JC Leyendecker, Alphonse Mucha, Norman Rockwell, James Gurney, Rembrandt), look to artists outside your genre, and look at your doodles and ask yourself what “not serious, just for fun” source of inspiration is making them so fresh and vibrant that your audience is connecting to them so strongly. Study that, respect that fun and try to pull it into your serious work.

The polished work was hard to make and no one cares

Being an artist is hard, and that we keep at it is commendable, but struggling and taking more hours doesn’t make a piece better necessarily.

There are a few things to consider here. First, you need to realize looking to the vague faceless masses of the internet for a fatherly “I’m proud of you, son” moment is always going to be disappointing and painful and attempting to guilt strangers into fulfilling that role for you is awkward and inappropriate. You need artist friends who can recognize your hard work and cheer you on and you need to be your own cheerleader, value your own hard work and practice.

Second, you need to realize torturing yourself doesn’t in and of itself make art better. Hard work is something people love about art, the meaning of someone spending that time, but if I screamed for 8 hours, drew a single line, then posted that, the internet wouldn’t be wrong to be unexcited about it. Rather than blame the viewer, think about two things: how can you make the art itself more appealing while still doing the painting that you’re interested in doing, and how can you do that faster and with less pointless suffering?

It’s okay to be a masochist when it comes to art, many artists are, just make sure you’re spending your time and suffering wisely.

You’re complaining about someone else’s “doodle”

Sketches and cartoons are deceptively hard to make appealing, rather than fume that they are getting more attention, look to them for lessons. What could you learn from them? Could you do it? Maybe you should try. Would make a good exercise.

And never get mad that their drawings are more appealing to the internet than yours, even though they spent less time on their drawing than you did on yours. See above for why time is not important here, but also keep in mind they may have been practicing longer than you or may be more established than you.

Keep working on your art, keep posting, push to be seen, advertise your work, put yourself out there. These things take time but work.

April 14 2018

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Useful if this is how you think, though often I don’t see the outline until after the draft is written, because after awhile one just internalize this kind of stuff from all the media one ingests. Point is, use if helpful, ignore if not.

Another suggestion for anyone interested: because one of my weaknesses as a writer is sustaining narrative momentum, I’ve recently started using this mystery novel breakdown as a template, even though mystery/detective isn’t the genre I write in. It’s really useful as a way to keep track of what the story needs at a given moment in terms of balance and character.

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Because otherwise it’s an illegal, impeachable act of war.

Funny how he knew that five years ago…

If the Most Recent Windows Update Just Screwed over Your Drawing Tablet:






There are some solutions and workarounds for turning off Windows Ink, which seems to be the root of the problem of making people’s pens go crazy. It will make your tablet actually start working decently again with your normal commands/gestures, but due to some kind of bug or whatever, turning off Windows Ink also disables pen pressure. So how do fix for a workaround?

The first is the Photoshop Fix that was found by @mandyjacek
(click for the thread!) where you have to go into Photoshop’s files and add in a txt file you can write very simply yourself that forces Photoshop to use the TabletPC API instead of the WinTab API. After a restart, it began working for me again more or less like it should.

The Second is in SAI:


i was almost as if the developer knew there were gonna be some bullshittin’ down the road and gave us an option.

I haven’t seen a fix for CLIP STUDIO or other art programs yet, but this is at least a start until Windows and Wacom get get back to seeing one another eye-to-eye again.

These have at least worked for me, and I hope for you all as well.

not sure if this has been found already but i found something that worked for for me with CLIP STUDIO.

first turn OFF windows ink!

Then open CLIP STUDIO and go into PREFERENCES

Finally go onto the Tablet option. from there change it from TabletPC to Wintab!

hopefully this will work for you if you use clipstudio!

Reblogging for the Clip Fix!

Gotta try that PS and Sai one!

I will say the most recent update did not affect my system since I run off of Windows 7, BUT this is helpful for anyone who is having issues

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